Upon finishing my work on Halo Infinite, I was lucky enough to work on another franchise I loved, Borderlands. Infact my final year project at university was highly influenced by Borderlands 1 & 2 which were released when I was a student.
I was in-charge of designing the arenas for the World Events of Borderlands 4, which helped me get to grips and up to speed on Unreal 5.
Ultimately this project was incredibly fun and was a breathe of fresh air from the design philosophies of Halo Multiplayer.
The Goredello
Creep Impact
Airshipwreck: Station
Airshipwreck: Interiors